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Old Sep 08, 2005, 03:01 AM // 03:01   #1
Wilds Pathfinder
 
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Default Guild Hall storage agent

I'm somewhat dismayed the big update today still didn't add a storage agent to the guild halls. If nothing else, a guild hall needs one of those if it is to be a meeting grounds.

I'd post my other suggestions I was going to, but they would just echo this post a few days ago. I suggest we keep that thread alive (re: purchasing upgrades for guild hall). They're great ideas, and good for the in-game economy too.

http://www.guildwarsguru.com/forum/s...ad.php?t=55464
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Old Sep 08, 2005, 03:45 AM // 03:45   #2
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what a horrible gamble for random new people in a guild. plenty of scammers will act interested, play with the guild. then the guild leader pays 100g (new update) to invite the new guy. the new guy jacks everything in storage, then quits. lol.

i know what you mean, but its incredible easy to abuse.
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Old Sep 08, 2005, 03:47 AM // 03:47   #3
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couldn't that be fixed by allowing only officers and the guild leader to access storage?
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Old Sep 08, 2005, 03:55 AM // 03:55   #4
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interesting. it would add more depth to the word officer. but then, its kinda not cool for the regular dedicated members of the guild.
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Old Sep 08, 2005, 10:03 AM // 10:03   #5
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its the way it is, simple as that, one and two.

i had the same problems back in Soma. first guild, all i could do was add to the guild stash, since i wasnt an officer, and other than updates/patches that messed up the guild stash settings (and defalted to 'all members may take out of stash') no guild trusted anyone enough to let the settings be anything other than 'leader and officers may take from stash, all members may add to stash'

second guild, i was a recruter, and had one character later on that had take from stash status as a named on the list officer.

so to be hosest, i think unless someones ego is too fragile or huge to let them NOT be an officer, most guildies will understand if they cant take out of stash.

and responding to OP, yeah, and by adding the 'personal locker' item in buy bits for my guild options, even a standard guildy can have say, 5-10 slots of lockerspace at the hall...enough for 2 sets of armour or even clothes, assuming they eventually give us those
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Old Sep 08, 2005, 11:25 AM // 11:25   #6
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I am talking (mainly) about a Xulanai Agent for each player's personal storage.
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Old Sep 08, 2005, 11:40 AM // 11:40   #7
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About a shared guild stash, the great 'web game', Kingdom of Loathing, has a fairly viable solution: Each member starts with a certain amount (in value, could be zero) they can take out of the guild storage. This number goes up/down according to what they put in/take out, and not at a 1:1 value ratio (except for officers, who can take out freely).
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Old Sep 08, 2005, 12:26 PM // 12:26   #8
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maybe have a big guild storage area, but when you put something in you can reserve it for yourself, so no one takes it.

Or have additional personal storage AND community storage.

the only thing i can see community storage being used for is things you dont need but other players can use.. like weapons, crafting materials, collectors items.
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Old Sep 08, 2005, 02:00 PM // 14:00   #9
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Have the storage locker be used on a "per battle" basis.

If there is an item in the guild storage, that you want to use, you can borrow it, and when you finish the battle, or log out, the item returns to the storage. The item would be non-tradable, so you couldn't give it away. Neither would you be able to destroy it.

Only the original owner can do with it what he wants, including trade it, and give ownership to someone else.

That way, no one can permanently steal it. You may even go as far and have a menu indicating someone who is using an item from the guild storage.
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Old Sep 08, 2005, 02:06 PM // 14:06   #10
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have it so you need a password for the guild storage

then its up to the leader who can & cant take items

(all players should be able to deposite items and take back items they have put in)
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Old Sep 08, 2005, 02:07 PM // 14:07   #11
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a simple password
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Old Sep 08, 2005, 03:22 PM // 15:22   #12
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ok.

if you have a 'players can take out what they put in' thing, it takes memeory and tags and scripting that will lag the game, for it to remember Who put what and what they can take out.

guild stash should come in two varietys.
In Hall Stash....storeage agent is living at your hall. in return of a home or bed and board, they look after your Guild Hall storage.

Guild Store....storeage agen has been paid by the guild leader, so that all guild memebers can add items to the store. this is available in towns and outposts ect.

both Hall store and Guild store has 2 options....
1....Leader only withdrawl.....used if or when the leader does not trust or is paranoid ^^
2....Leader and officer withdrawl.....standard setting. leader should only promote players they trust to not wipe out the stash and run off with all your items and cash.

to preven gross withdrawls, any withdrawls of more than 10% of the whole in cash, or 10% of items of the whole will automatically be failed. anyone who tries to take out more than 10 times per hour is subject to a password query.

all times where more than 5% of cash or items of the whole is withdrawn, it is logged in the guild stash list, which the guild stash agent keeps. (the server should realy be logging this as a normal part of its operation, anyway, so a list of what went out and came in, for a 24 hour period should not be too dificult to do)

all deposits are viewable on the same list that lists recent withdrawls.
all memebers can *view* the stash, to see what is getting low, what is maxed and how much cash the guuild has.

at no time should the guild stash or the Hall stash cash balance drop below 50k
(assuming there is a say 200k limit total.

guild stash *the town one* and Hall stash *the hall one* should be seperait.
that way, matierial for crafint armours ect (basic) and simple plain wepons can be stored in the guild satsh, rare items and materials, along with most of the cash and special shtick can be in the hall one.

and the borrow thing....hm, good idea, but that whould be better as a 'wepons locker' item, another shatsh that hold maybe 20 items max, and you assign an item to it and that items is available to borrow, for 50 gold, for the duration of your stay in the Hall, assuming your a mmaber of the guild, and it is returned when you ether log out or leave the hall area.

whew.....
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Old Sep 08, 2005, 03:30 PM // 15:30   #13
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Now thats a plan

one question

Quote:
at no time should the guild stash or the Hall stash cash balance drop below 50k
Do you mean that only the leader/officers can take money from the last 50k?

otherwise its just a waste of 50k
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Old Sep 08, 2005, 04:02 PM // 16:02   #14
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no, i mean that whenever the cash drops below the 50k mark, a warning is issued to the leader, and they have a 7 day leaway to get that amount bak up to the 50k mark.

if they dont manage to do it, the stash looses accsess, so no one can get to it.
leader and/or officers can talk to the stash keeper and add cash even when closed down, and once the 50k is back, the shtash opens up again.

it dosent have to be 50k thouhg...last time i had a guild stash, it was 200k to start the guild, and another 200k to keep the guild *itself* from closeing. if your cash in stash went below the 200k mark, you had 1 month real time to find the cash, or your guild went *poof*

i sugested 50k as a random number amount...perhaps 20k might be better, i guess it all depends on how much the stashes can hold....if you can hold say....
200k in Hall stash
200k in guild stash
50k in personal locker and
100k in character storeage
100k per character

thats a lot of cash lol
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Old Sep 08, 2005, 05:57 PM // 17:57   #15
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Use a quota system, the amount of cash value you can remove (unless you put the item in) accumulates over time and decreases when you remove something. And maybe if one of your items is removed or when you add something, you get the cash value added to your quota.

Plus the idea of per battle has a lot merits as well. You can use anything available during arena's or for a certain period of time and then it goes back.

Quote:
Originally Posted by Esprit
Have the storage locker be used on a "per battle" basis.

If there is an item in the guild storage, that you want to use, you can borrow it, and when you finish the battle, or log out, the item returns to the storage. The item would be non-tradable, so you couldn't give it away. Neither would you be able to destroy it.

Only the original owner can do with it what he wants, including trade it, and give ownership to someone else.

That way, no one can permanently steal it. You may even go as far and have a menu indicating someone who is using an item from the guild storage.
Another interesting idea is to have items customized for the guild so that they can only be used by THIS guild. And the person who put them in originally is the only one who can 'uncustomize' them. Course this doesn't work for salvage materials.
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Old Sep 08, 2005, 06:07 PM // 18:07   #16
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I'd say the simplest approach is to allow only officers to deguild non-officer members and only guild leader can deguild officers.

This way, if a person wishes to leave, the guild can ensure that their propers are returned.

What if an officer is a wolf in sheep's clothing? Well, that's a problem the leader must factor in when promoting someone to officer.
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Old Sep 08, 2005, 07:30 PM // 19:30   #17
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What about the large guilds? The guild officers will spend all day long handing out items.

Sound like a librarian?
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Old Sep 08, 2005, 08:50 PM // 20:50   #18
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Quote:
Originally Posted by Crown
Another interesting idea is to have items customized for the guild so that they can only be used by THIS guild. And the person who put them in originally is the only one who can 'uncustomize' them.
Genious of an idea. I would even go so far as to say the item can't be "uncustomized." Donate it to the guild or don't.
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Old Sep 08, 2005, 09:28 PM // 21:28   #19
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ok, so i was reading this... and i got a great idea using bits and pieces of other peoples ideas, and a little of my own thought... so here we go:

Theres a storage agent in ur guild hall that contains guild storage. there are 4 tabs in the storage.

tab 1: All members may deposit/withdrawl any item from this tab.
tab 2: All members may deposit. Only Officers/Leaders may withdrawl.
tab 3: All members may deposit. Only Leaders may withdrawl.
tab 4: Borrowing items (explained later in post)

these tabs would be similar to the character inventory (backpack,bags,etc)

about members being able to always withdrawl the items they deposited... if they want to do that... then they shouldnt put it in the guild storage, but put it in their personal storage.

Leaders and officers may move any items between the 3 tabs, to ensure that scammers cant steal the good stuff from ur guild storage.

---------------------------

Now how to work money issues. Leaders and officers will be able to put set limits on how much a player of a certain rank will be able to withdrawl per week. for instance.

Leader: No Limit
Officers: 2k per week
Members: 0k per week

this way, a leader will be able to change money amounts to ensure no one gets more than they deserve. he could make it so members can withdrawl no money, or even that they can withdrawl as much as they want. its fully up to him to determine each kind of member and what they can withdrawl.

----------------

ok... so next one the list. borrowing! its a great idea, so i decided to include it.

When a person deposits the item, he'll have the option of making it borrow and withdrawl, or borrow only.

any items that are set to borrow only will apear in tab 4. items that are withdraw and borrow will show up in tab 1,2, or 3 (whichever the person deposited it too) and also in tab 4. obviously, certain items wont be able to be borrowed (runes, weapon upgrades, etc) basically anything that u put on a weapon or armor.

all members will be able to deposit and use the borrow feature no matter what tab a borrow & withdrawl item is in. however, the person wont be able to withdrawl the item permanently if it is in a tab higher than their access. (for instance a tab 3 borrow and withdrawl item will be available to all members for borrowing, but only available to the leader for withdrawl)

with borrow items, the item is automatically returned to the guild storage after the player borrowing the item logs out, or returns it theirself.

with borrow only items, the person who deposited this item will be the only person able to withdraw it permanently. (this way only borrow only items will need to save the person who deposited it)

-------------------------

and the final idea! access to the higher tabs may be given to members who do not meet the rank requirement by the leader or officers. officers may give regular members access to tab 2, and leaders may give officers and members acces to tab 3 by a name basis (a click on the picture in the guild list next to a members name, and click set storage access levels. then he can change what each member individually will have access to.)

---------------------------
hehe... long post by me

feel free to post any CONSTRUCTIVE critism on my ideas... BUT IF AND ONLY IF U HAVE READ MY ENTIRE POST... i dont want ppl critising my idea without reading the full idea... but if u have read the whole post, then feel free to critisize away!

Last edited by WNxArchmage; Sep 08, 2005 at 09:39 PM // 21:39..
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Old Sep 09, 2005, 04:29 PM // 16:29   #20
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All this stuff is too complex.. just make it like this..

Community storage.. you can put whatever you dont want in, if someone takes it big deal, you didnt want it.

Additional Personal Storage.. Extra slots for you to store things.


Much less complicated
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